Author Archives | jonbailey

Mel/Max L-Systems Scripting

After trying to do our L-system scripting in C# and then putting the script into Generative Components, we have decided to also try L-systems scripting in Maya and 3d Max. The cube will then be imported to GC for the second half of the structural deformation. This is where a script will be written and […]

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Example:: P2P

HERE is an example diagram that graphically explains the relation of the peer-to-peer connection between the structures. A final layout will need to be chosen before the graphics can fully be expressed. Structures, become nodes, which are linked to a wireless network– a pure Peer-to-Peer Network. Data and variables are exchanged through this network, from […]

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August Progress

Data has been gathered from the four different sites(Alaska, Australia, Spain, and Brazil), located throughout the world. Minumum, average, and maximum annual temperatures and rainfall have been graphed out. At this point we would like to show four different structures for each of the four different cities. The four different structures would represent the four […]

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GC: Populating Surfaces

Our initial idea was to try and model the carbon nanotube in GC and then populate it over a surface, but a hexagon has six points, GC only recognizes four of these. This is causing problems bringing that [carbon] object over a cylindrical surface. This will now have to be modelled in 3ds max instead […]

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Idea:: Dynamic Structure in GC

The user recieves a cube, this represents a 2x2x2(in.) cube (grid points) in GC. Using a script that will allow this small cube to grow (which is based off of user defined variables or L-Systems), it will grow into say a 10x10x10(ft.) cube (grid points). All points are then linked to a point (pointX) off […]

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Exoskeletal Capillary System

Section Cut EXAMPLE Proposal for the exoskeleton to have a capillary system running thru it which collects and distributes rain water and air. After climate information is calculated, the nanobots would leave out voids in the exoskeleton for the distribution of these systems. The exterior of the structure would then have pores, where sides facing the […]

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Hybrid Peer-to-Peer Netowrking.

The Hybrid Peer-to-Peer network is a proposal of how our autonomous structures will link up to one another for data/information sharing. This will allow for ‘People to work together on designs and construction, without any direct communication or even common interest’. Once users have input their data into the structure and the structure has maximized […]

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NanoProcessors

The first computer circuit to be built on a single molecule has been unveiled by researchers in the US. It was assembled on a single carbon nanotube, a standard component of any nanotechnologist’s toolkit. The circuit is less than a fifth of the width of a human hair and can only be seen through an […]

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Monday Evening Meeting

At Monday night’s meeting we discussed where we are headed with our project and our presentation boards. Currently we are working to produce a digital 3d model of the nanobot (and associated parts) in 3ds max for the presentation models and diagrams. For the structure we are working with Bentley GC. Our idea for Bentley […]

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Nanotube Membrane

Molecules by me The nanotubes, special molecules made of carbon atoms in a unique arrangement, are hollow and more than 50,000 times thinner than a human hair. Billions of these tubes act as the pores in the membrane. The super smooth inside of the nanotubes allow liquids and gases to rapidly flow through, while the […]

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