After trying to do our L-system scripting in C# and then putting the script into Generative Components, we have decided to also try L-systems scripting in Maya and 3d Max. The cube will then be imported to GC for the second half of the structural deformation. This is where a script will be written and used to deform the cube based on climate data, which is imported from Excell and CAD.
Author:jonbailey
studying: architecture designOne Comment on “Mel/Max L-Systems Scripting”
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Hi,
Just come across this page and really interested in the mel script you are using. I’m not ready to take a geometry in GC yet, still playing with an L-system.