-The representations [above] are an early attempt to represent a post human landscape, or at least the introduction to one, where the synthesis of biology and technology are interwoven into a new landscape ecology. This is an arena where mental and physical connections and responses are exchanged between human and ecology. Atmospheres are augmented, manipulated and controlled, where visual projections are overlaid on top of reality and the “void” surrounding the human is now designed–a representational void no more. A dense mesh of genetically engineered plant species create a diverse landscape which empathizes with the inhabitants, responds to emotions, physiological changes and presence. Genetically engineered through computer generated designer DNA code, plant species create a habitat for bacteria capable of transmitting and processing data in sacs of water, together creating a dense living processing network through optical fiber-like roots. Photosynthesis of the plants provide the energy necessary for sustaining nutrients to both plant and bacteria, entering into a symbiotic relationship. The bacterial computers transmit data in the form of electrical impulses throughout roots into the printed scaffolding, allowing the structure to respond to environmental conditions processed by the epidermal layer. Such landscapes are a combination of genetically altered plant species and technological networks of sensors, projectors, and fibers aimed at creating an environment capable of bridging the gap between mental capacities and environment. It is in a time when technology is more biological, and contrary to popular cyborg machinations, becomes indistinguishable, where neither the biological origin or the technological alteration is distinguishable.
You are here: Home » Post-Human Landscapes
Author:jonbaileystudying: architecture design
- Digital Construction September 4, 2013
- Tasting Space April 26, 2013
- Inorganic Speciation February 13, 2013
- Nervou[s]ystopia January 23, 2013
- Beyond Pavilion Architecture January 18, 2013
- Rachel Armstrong | Letter to Arup October 15, 2011
- Self Replicating Nanobots July 24, 2007
- branching morphogenesis May 26, 2010
- Sustainable to evolvable / Reflexive urbanism May 4, 2012
- Monday’s meeting July 12, 2007
- controlling your dog on a walk: Hey there! I just wanted too ask if yyou ever have...
- monster energy: paris discount...
- medford restaurants: Hey there! Someone in my Myspace group shared this...
- iphone applications development: Right here is the right blog for everyone who wish...
- ugg pas cher: Cette Briqueterie, est sur la table.D'autres chang...
Academia Architecture Art Biology Biomimetics Competition Competitions Conference design Digital Digital Mania Fabrication featured Furniture Installation Literature LSystem Materiality Modeling Modelling Nanotech Nanotechnology Networks Praxis Precedent Publication Publications Representation Research Scripting spotlight studio subfeat Sukkah sukkah city Technology Theory Thesis University of Michigan urbanism Urban Planning Video video file Workshop Workshops
- Helico – Digital Masonry | Richard Beckett fb.me/2Exf1nb7y 3 hours ago
- Movie: Eric Klarenbeek's Mycelium 3D-printed fungus could build houses fb.me/1UAzuNlVl 22 hours ago
- Research fb.me/20nOsDgQX 1 day ago
- Human Exoskeleton Is ‘Most Complex Wearable Robot’ Ever Built fb.me/1Jll57Muc 2 days ago
- fb.me/2kGcIPjrH 2 days ago